How to rebuild lighting in unreal

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Default Hour – The time that we start at when we play the map.(Recommended) In the World Settings, under “Lightmass,” check “Force no precomputed shadows”, this will disable Lightmass baked lighting completely.Set your sun and moon lamps to “movable” and disable static shadows.(Optional) Set the “Moon Actor” variable to your moon lamp in the map.Set the “Directional Light Actor (Sun)” variable to equal your sun lamp in the map.Drag-and-drop my skydome into your map (again, it’s a huge spherical blueprint).Delete the default skydome (it’s just a huge object, you can select and delete it like any other object).Go to ‘File > Open Level’ and choose “TimeOfDayTemplate.umap” (it should be located under \YourProject\Content\Maps).Launch UnrealEd, and load the project you copied that folder to.When it asks if you want to merge folders, say yes.Copy the “Content” folder into your project folder (it should merge with the content folder already there).